Polaris and Lakshmi
June 28, 2007 on 6:32 pm | In wider context | No CommentsRe Lakshmi’s Polaris and Me:
Can’t remember when I’ve felt better about my writing career … please tell her I said hello. And that she makes me proud.
I can’t help wondering whether we won’t all be hearing from this young lady again.
[contributed by Jack McDevitt]
Polaris and me
June 26, 2007 on 3:42 pm | In A-level, AS-level, GCSE, KS3, algebra, fiction, mathematics, models, physics, practical activities, user stories, wider context | 4 Comments
I was going to review Polaris, a science fiction novel by Jack McDevitt. I’ve also been asked to write about what has happened to me since I reviewed Sunstorm as well. They have a lot to do with each other and I don’t think I can do them separately. So am doing them both together, and I hope it makes sense.
Before my English teacher recommended Sunstorm I was not interested in maths or science at all. In this essay I am going to save a lot of explanation by just using bold type to show things and ideas which are new to me since I started reading Sunstorm. I am glad that I was told to use a pen name, because if my friends knew I was writing this I would be socially dead forever.
After I reviewed Sunstorm, I read Donna’s review of Seeker. The thing that I liked most about Sunstorm was the idea of a planet being fired across space to hit a sun, like a stone being fired at a target with a catapult. Then my maths teacher showed me how to model this on a computer, and I realised that it’s actually more like firing the stone from a catapult in London and hitting a melon in Australia or somewhere. Anyway, Donna’s review mentioned that something similar happened in Seeker, so I read that as well.
I found that Seeker is the last book in a set of three about the same characters (the first is A Talent for War and Polaris is in the middle). So then I read the other two as well. All of the books have the same pattern: there is a mystery, the main characters discover it through something to do with the antiques trade, historical research gets them close to solving the mystery, and the mathematics of moving bodies finally gives them the answer. The mysteries are all different, and make you want to read to the end, but I won’t spoil them by describing them here - and anyway, it’s the maths bits that interest me (I never thought that I would hear myself say that). The historical research interests me too.
In Seeker the maths was about how a stellar system is affected by a brown dwarf star passing close by. In A Talent for War, it’s where a spaceship would be after two hundred years. And in Polaris it’s sort of like a cross between Sunstorm and Seeker because a small but super dense star called a white dwarf hits an ordinary G class star like our sun (not deliberately, it just happens) and goes straight through it and out the other side and destroys it.
I have got totally into this moving bodies stuff. I find the ideas exciting. My maths teacher has shown me how to find information about it and I have done a lot of reading. He has also shown me how to use a spreadsheet and a program called Autograph to set up and investigate my own models. I have learnt a learnt a lot but the the biggest thing I’ve learnt is that I have gone as far as I can without learning some pretty scary maths.
I have started studying some AS maths modules on my own. Well not really on my own because my maths teacher is helping me before school and my uncle is helping me at home but I mean not in a class or anything. I have completed module M1, which is the first mechanics module, and started on M2. Mechanics is what they call the sort of maths that will eventually let me cover orbits and trajectories and stuff (M1 and M2 don’t get that far, but I need to understand the basics). To understand some of the mechanics I need other maths, called pure maths, which doesn’t have anything necessarily to do with mechanics but you use it as a sort of way to describe things - my English teacher pointed out that it’s like I can only enjoy poetry if I can already read. So I’ve done quite a bit of P1 as well (that’s the first pure maths module).
I am using some software called Derive to help me with understanding the maths I am doing. There’s a lot of other software as well and none of it would be so exciting without the models which they let you build to try things out.
I’ve done a little bit of calculus with my maths teacher and my uncle. Calculus is when you imagine very small bits of a problem so you can get your head round it, then imagine that small bit happening over and over again, forever, to make it back into the big problem again but now you understand it. I haven’t explained that very well, but it’s important and it works. Its how you can start with the velocity of something, and the gravity of a star pulling it, and see where it will go, or the other way round.
By September I think I will have finished all three AS modules. My uncle says I could take the AS exam, even though I won’t have done my GCSE yet. But that would totally blow my cover and everyone would think I was a geek. My teacher says he’ll see if I can take it somewhere else that nobody knows me. I don’t know. I’ll see.
Doing all this other stuff has made me better in ordinary school maths and science too. I used to be rubbish at algebra, but now it seems easy. I know now that when you do experiments you do them lots of times and then look at all the results, not just one, and now the handling data part of maths makes sense too (but I don’t want to do the S1 statistics module cos that looks really scary).
My maths teacher has set up some experiments for me, like rolling a marble across a rubber sheet on a frame. You can poke your finger into the rubber, or put a lead weight on it, and pretend the dent is a gravity well and see what happens when the marble (which is supposed to be a lump of rock in space) passes near it at different speeds. And we tried firing an air gun through an egg in front of a video camera to see what might happen when the white dwarf goes through the G type star in Polaris, which is a physical model instead of the mathematical models which you do with pen and paper or with software.
I’ve started to think about what I want to do in my life. I am still most interested in literature and drama but I’m interested in other things too. I’ve been doing paintings and models from the shapes that all the trajectory models make, and imagined using them for stage sets - weird or what? I just tell my friends they’re abstracts. Because of these novels by Jack McDevitt I’ve got really into history as well, and I’ve seen the same sort of graph shapes in history books as in mechanics, like the way population grows looks like the way a rocket’s height changes as it takes off.
It would be nice to do everything, but I’m not sure you can. People seem to do one thing or the other. Mr Grant who organises this site and asked me to write about this stuff says he did literature as well as maths and sciences when he did his A levels but he’s quite old and I think things have changed since his day. He says that people who write books like Sunstorm and Seeker need to understand the maths and science as well as being able to write, and Jack McDevitt must understand history too, and I suppose that’s true. But A levels are a long way yet. I don’t even start my GCSE subjects until September.
Well, that’s a little bit about Polaris and quite a lot about what’s happened to me since I read Sunstorm. I hope it wasn’t too boring. And I hope nobody I know ever realises who I am.
[contributed by Lakshmi]
- McDevitt, J., A talent for war. 1989, Sphere. 0747403333.
McDevitt, J., Polaris. 2004, New York, Ace Books. 0441012027.
McDevitt, J., Seeker. 2005, New York, Ace Books. 0441013295.
Clarke, A.C. and Baxter, S. Sunstorm: A time odyssey. 2006, London, Gollancz. 0575078014
Curious comments
June 20, 2007 on 5:35 pm | In critical thinking, decision making | No CommentsTwo comments to my Global warming and the Prisoner’s Dilemma post of yesterday seem to have very little connection with the point that the video offered a contextualised introduction to scientific critical thinking.Nevertheless, they’ve been passed through moderation since they offer potentially useful collateral discussion material for teachers using the video.
[contributed by Felix Grant]
Beyond the Prisoner’s Dilemma
June 20, 2007 on 5:07 pm | In KS2, Public Understanding of Science, critical thinking, decision making, game theory, practical activities, primary education, user stories, wider context | 1 CommentHaving read Global warming and the Prisoner’s Dilemma yesterday, I spent the evening doing some fast background reading on game theory and minimax. Today I tried using the same clip with a Year 6 [10-11 years old] primary class. I, too, found that they responded well. They were animated and excited by the intellectual ideas of classification, weighting of choices, minimisation and maximisation of different outcomes. They were also interested in the general idea of using such methods to explore problem solving choices, and rapidly moved towards trying out the grid arrangement on more complex decision spaces and problems more directly related to their own experience.
One of the cases they worked on was a proposal currently under consideration and consultation for development of an area between school buildings and playing fields. Four main options have been mooted: a pair of asphalt tennis courts, a garden, or a semi wild “science area” complete with pond and simulated bog. There are also six funding options: split the available pot of money funds with a proposed new performance area in the school hall, annex all the money for the outdoor area, or work without funds and leave all the money for a better indoor development - and in each case work mount a special supplementary fundraising effort or not. So, they were planning in a twenty four cell grid like the one below.
These are my own pupils, I have known them since September, but I was astonished at how much they got from this and the degree of sophistication in their handling of it. The application to science was clearly seen and explored. Since they had followed a “funding vs benefit” example, I took them on to explore the idea of how finite public funding for science should be allocated: that, too, went extraordinarily well.
| Tennis courts | Garden | Science area | |
| No money | |||
| Only fundraising money | |||
| Half of existing money | |||
| Half of existing money plus special fundraising | |||
| All of existing money | |||
| All of existing money plus special fundraising |
[contributed by Rose]
Global warming and the Prisoner’s Dilemma
June 19, 2007 on 7:20 am | In AS-level, KS3, KS4, Public Understanding of Science, critical thinking, discussion starters, game theory, user stories, wider context | 5 CommentsYesterday’s early morning email included a message from Pauline Laybourn of Minnesota, pointing me to the following video:http://www.glumbert.com/media/global
I recommend watching it through, viewing it as an educational resource. Thank you, Pauline.
Having watched the clip, I followed Mike Willcox’s ‘YouTube’ example and used it as the departure point for a discussion session with some thirteen year old students within a “Public Understanding of Science” strand.
Which side you happen to sit on the global warming debate doesn’t matter; nor does whether or not you are persuaded by the argument in this presentation. The important point is the number of themes which are here.
There is, of course, the straightforward global warming issue which the presenter is addressing. In my group of young teenagers, there was a lot of very intelligent and perceptive discussion around the examples, choices and language involved in completing the four cells of the decision grid shown on the whiteboard in the video. Are the “worst case” squares really the worst cases? Are they exaggerated? Are they understated? Are they off the track altogether? Are they both so unacceptable that the whole exercise breaks down?
There is also a very accessible entry point to game theory (game theory is a branch of mathematics, but you can go a long way in general educational terms without any explicit mathematical work). The result is an introduction to What he’s sketching out is what game theorists call a saddle point - more specifically, the type of saddle point known as a “minimax”. A minimax is a decision which minimises the maximum harmful outcomes in a given situation. A well known example of a situation where minimax may apply is the Prisoner’s Dilemma thought experiment: a good Prisoner’s Dilemma link, with an very accessible introduction leading to deeper material, can be found here at the Stanford Encyclopedia of Philosophy; other links include a Wikipedia entry, an online game at Princeton University, and a page of links connecting the dilemma to public ethics issues at the Constitution Society site.
Looking away from science to the wider context, the decision consideration process involved here is a valuable tool for thought in general. The video would be a valuable trigger for an AS level Critical Thinking session with sixteen year olds, but the critical thinking which it involves is an equally valuable component for any study, of any subject, at any school level. I plan to try it with eight year olds later in the week.
[contributed by Felix Grant]
Spineless?
June 15, 2007 on 7:34 am | In Uncategorized | No CommentsWe are delighted to find a reference to this site at Spineless? (”news, views, information and advice from Heriot-Watt University Library”).
Using video in teaching
June 6, 2007 on 6:44 am | In discussion starters, engineering, online video | 1 CommentI was interested recently in the use by a colleague of video record from his own lectures and demonstrations.
I sometimes use clips from ‘You Tube’ as a way of demonstrating subjects I am teaching. For example, when explaining about the heat produced from an engine there is a good clip of an F1 engine revving to the point where the exhausts are glowing white hot with flames coming out of them.
Some other clips I have used are;
- engine build - http://www.youtube.com/watch?v=MMKbRIlzmic
- bmw brake disc - http://www.youtube.com/watch?v=n_cXhcrLCEE
- rx8 foreign - http://www.youtube.com/watch?v=6j6NNDNcKiQ&NR
- rotary explanation - http://www.youtube.com/watch?v=oGrD7FTFLJc
- rotary build - http://www.youtube.com/watch?v=Gr8nOeHOkNY
One thing to remember though is to view the clips first and write your own explanation as to what is being viewed.
[contributed by Mike Wilcox]
Mathemagica - Mathematica Player completes the magic square
June 4, 2007 on 7:36 am | In KS1, KS2, KS3, KS4, Software, mathematics, number, primary education, secondary education, wider context | No Comments
I have, in the past, seen the effective use by contributor AbsentCat of magic squares in a remarkable spread of contexts. From the moment they learn to add three single digit numbers together for a two digit answer (the row/column/diagonal sum of a 3×3 magic square is 15), children are fascinated. The intellectual appeal can still be triggered at any age above that - I have seen it enthuse a mixed truancy group with ages from 10-16, a hospital education group containing a very sick 18 year old cancer patient, and a pensioners’ Third Age study group. Only the management and presentation needs to change.
And the magic square is not just an entry point to mathematics: it has ramifications for almost every other curriculum (and wider) context.
Having seen this success I have, naturally, copied it in my own teaching and staff development work. But always on paper. For very small children, a paper sheet is the only approach that works (mark each correctly entered number with a brightly coloured counter or, if appropriate in the context, a sweet or piece of dried fruit). For older pupils, however, hands on ICT approaches offer tremendous potential - and Allmath.com’s interactive “sheet of paper equivalent” (see below) is wonderful. The missing element has, until now, been an instant, hands on generator and explorer of any n×n magic square or squares on demand.
For the teacher, Matlab and many compatible systems (including the free version of Sysquake and its Palm implementation Lyme) offer a very useful command to generate magic squares: “magic(n)” where n is the size of the square. (My thanks to AbsentCat, who pointed me to these resources.) For some older pupils, these are also useful.
There are a lot of useful materials on the web for building an ICT based “magic square portal” in the classroom. All that is needed is an interactive square calculator. For older secondary ages (Y8 for some pupils, Y13 or beyond for others), Sysquake Remote web implementation is a possibility, but not for the primary years. The Wolfram Demonstrations Project and free player, however, offer just the thing: a magic square generator with “dragable” column/row/locus cursor.
This Mathematica demonstration allows a magic square of any (odd number) size from 1 to 13 to be generated instantly using a slider at the top of the frame. A cursor can then be dragged around the square, highlighting the row and column containing a particular selected cell. Computation is left to the pupil, which is valuable arithmetic practice, but the cells involved are clearly isolated which minimises mistakes. A perfect fit for the missing piece in the ICT magic squares session.
Starting points for other material which has served me well are:
- Allan Adler’s Mathforum pages on magic squares
- Allmath.com’s interactive equivalent of a paper magic square sheet
[contributed by Chandra]
Beanbag Thrower still mid-flight
June 3, 2007 on 7:28 pm | In KS1, KS2, Software, graphing, mathematics, physics, practical activities, primary education, user stories, virtual experiments, wider context | No CommentsSorry, everyone: I had hoped to have the Mathematica 6 Beanbag Thrower packaged and submitted to the Wolfram Demonstrations Project this week, but time has run out on me. I shall do it as soon as I can. It’s the packaging to Wolfram’s specification that I haven’t yet come to grips with - I have had offers of help, but want to get it done myself. Watch this space…
[contributed by Chandra]
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