Experiments with a one-per-student computer
April 21, 2008 on 7:01 pm | In KS1, KS2, KS3, KS4, miscellaneous, mobile computing, primary education, review - equipment, secondary education | No CommentsAsus’ EEE PC, though useful in many other areas (see more extensive review here), is a computer designed specifically for education. A wireless platform cheap enough, light enough, robust enough, small enough and powerful enough to be seriously proposed as a go anywhere, work anywhere, one per child point of wireless entry into a networked school system. We don’t know whether this vision is about to become reality at this moment, but we don’t doubt that it will come about in time – and the EEE PC is certainly closer than anything else we have seen to the keystone which would make it possible.
Over the past few months we have been sharing a set of these machines, moving them around different groups for a week or two at time and comparing notes on the results.
The machine is small enough to just about go into a handbag, as some of our young female teenage students demonstrated, is big enough for adapted touch typing after some practice, has on board wireless or wired network connectivity, is provided with three USB ports plus microphone/headphone jacks and is remarkable resilient.
Prices start at £167 (about $300 or €230 at time of writing), although the the ones we used were those with two or four megabytes of storage at £220 or £250 respectively ($400/€300 or $450/€340). Each machine in our set was also provided with a one gigabyte SD/MMC card, on which the default documents folder was configured to reside.
Despite some remarkably rough treatment, the complete set survived and were returned to the supplier in full working order.
That’s it for now. We will follow up with individual posts on our separate experiences over the trial period.
[Contributed by Chandra on behalf of the whole trial group]
InspireDaisies
July 5, 2007 on 2:52 pm | In Handling data, KS2, Software, botany, geography, mobile computing, practical activities, primary education, user stories, wider context | No Comments
I have a standard data collection activity, borrowed from AbsentCat, which I call “Pushing up the daisies”. That’s not a very good name, bearing no relation to what actually happens, but it has the virtue of amusing pupils.It’s a quadrat exercise. Each pupil takes a pen, an old sock rolled into a ball, and a sheet of A4 card with a 100mm square hole in the centre of it. We all go to the centre of a convenient expanse of grass, form a circle facing outward, and throw our socks. Where the sock lands, put your sheet of card and count how many daisies are visible through the hole. Write the number down on the sheet of card, throw your sock again. Repeat until the novelty wears off, then return to the centre of the grass area to collate the results.
Sometimes, with a small group, I will replace both card and sock with a frisbee in the centre of which a circular 113mm hole (to match the area of the 100mm square) has been cut.Throwing things around in the open air is always preferable, on a sunny day, to being indoors. We usually take a picnic along, and a set of palmtop computers, so we can conduct the subsequent analysis of our daisy data in relaxation amongst the daisies themselves. This approach pays dividends: I get a lot of good natured work out of children who would get bored and impatient if we did academically equivalent work indoors.
This week, instead of the palmtops, my year fours (age 8-9) took a laptop with InspireData (reviewed here). Instead of writing their results on the card, and collating them later in a spreadsheet, the pupils brought each count back to the laptop and typed it into InspireData’s data entry “questionnaire”. Each observation was identified by the child’s name, and a photograph of a daisy was imported to replace the standard marker, so as the session proceeded we watched a growing histogram of labeled daisies gradually assemble on screen.
The class kept on gathering data much longer than usual, keen to see their name on screen as often as possible. Result: a much larger results database than usual, and more pupil involvement in the analysis phase.
I plan to follow up, at the end of this week, with botany and geography lessons based on the results using the InspireData histogram as a reference point for analogy with quantitative methods in both of those fields.
“Pushing up the daisies” is a good educational activity, offering a number of painless entry points to maths and science topics. InspireData adds immeasurably to it.
[contributed by Sayid]
Beyond the Prisoner’s Dilemma
June 20, 2007 on 5:07 pm | In KS2, Public Understanding of Science, critical thinking, decision making, game theory, practical activities, primary education, user stories, wider context | 1 CommentHaving read Global warming and the Prisoner’s Dilemma yesterday, I spent the evening doing some fast background reading on game theory and minimax. Today I tried using the same clip with a Year 6 [10-11 years old] primary class. I, too, found that they responded well. They were animated and excited by the intellectual ideas of classification, weighting of choices, minimisation and maximisation of different outcomes. They were also interested in the general idea of using such methods to explore problem solving choices, and rapidly moved towards trying out the grid arrangement on more complex decision spaces and problems more directly related to their own experience.
One of the cases they worked on was a proposal currently under consideration and consultation for development of an area between school buildings and playing fields. Four main options have been mooted: a pair of asphalt tennis courts, a garden, or a semi wild “science area” complete with pond and simulated bog. There are also six funding options: split the available pot of money funds with a proposed new performance area in the school hall, annex all the money for the outdoor area, or work without funds and leave all the money for a better indoor development - and in each case work mount a special supplementary fundraising effort or not. So, they were planning in a twenty four cell grid like the one below.
These are my own pupils, I have known them since September, but I was astonished at how much they got from this and the degree of sophistication in their handling of it. The application to science was clearly seen and explored. Since they had followed a “funding vs benefit” example, I took them on to explore the idea of how finite public funding for science should be allocated: that, too, went extraordinarily well.
| Tennis courts | Garden | Science area | |
| No money | |||
| Only fundraising money | |||
| Half of existing money | |||
| Half of existing money plus special fundraising | |||
| All of existing money | |||
| All of existing money plus special fundraising |
[contributed by Rose]
Mathemagica - Mathematica Player completes the magic square
June 4, 2007 on 7:36 am | In KS1, KS2, KS3, KS4, Software, mathematics, number, primary education, secondary education, wider context | No Comments
I have, in the past, seen the effective use by contributor AbsentCat of magic squares in a remarkable spread of contexts. From the moment they learn to add three single digit numbers together for a two digit answer (the row/column/diagonal sum of a 3×3 magic square is 15), children are fascinated. The intellectual appeal can still be triggered at any age above that - I have seen it enthuse a mixed truancy group with ages from 10-16, a hospital education group containing a very sick 18 year old cancer patient, and a pensioners’ Third Age study group. Only the management and presentation needs to change.
And the magic square is not just an entry point to mathematics: it has ramifications for almost every other curriculum (and wider) context.
Having seen this success I have, naturally, copied it in my own teaching and staff development work. But always on paper. For very small children, a paper sheet is the only approach that works (mark each correctly entered number with a brightly coloured counter or, if appropriate in the context, a sweet or piece of dried fruit). For older pupils, however, hands on ICT approaches offer tremendous potential - and Allmath.com’s interactive “sheet of paper equivalent” (see below) is wonderful. The missing element has, until now, been an instant, hands on generator and explorer of any n×n magic square or squares on demand.
For the teacher, Matlab and many compatible systems (including the free version of Sysquake and its Palm implementation Lyme) offer a very useful command to generate magic squares: “magic(n)” where n is the size of the square. (My thanks to AbsentCat, who pointed me to these resources.) For some older pupils, these are also useful.
There are a lot of useful materials on the web for building an ICT based “magic square portal” in the classroom. All that is needed is an interactive square calculator. For older secondary ages (Y8 for some pupils, Y13 or beyond for others), Sysquake Remote web implementation is a possibility, but not for the primary years. The Wolfram Demonstrations Project and free player, however, offer just the thing: a magic square generator with “dragable” column/row/locus cursor.
This Mathematica demonstration allows a magic square of any (odd number) size from 1 to 13 to be generated instantly using a slider at the top of the frame. A cursor can then be dragged around the square, highlighting the row and column containing a particular selected cell. Computation is left to the pupil, which is valuable arithmetic practice, but the cells involved are clearly isolated which minimises mistakes. A perfect fit for the missing piece in the ICT magic squares session.
Starting points for other material which has served me well are:
- Allan Adler’s Mathforum pages on magic squares
- Allmath.com’s interactive equivalent of a paper magic square sheet
[contributed by Chandra]
Beanbag Thrower still mid-flight
June 3, 2007 on 7:28 pm | In KS1, KS2, Software, graphing, mathematics, physics, practical activities, primary education, user stories, virtual experiments, wider context | No CommentsSorry, everyone: I had hoped to have the Mathematica 6 Beanbag Thrower packaged and submitted to the Wolfram Demonstrations Project this week, but time has run out on me. I shall do it as soon as I can. It’s the packaging to Wolfram’s specification that I haven’t yet come to grips with - I have had offers of help, but want to get it done myself. Watch this space…
[contributed by Chandra]
Throwing beanbags in Mathematica 6
May 17, 2007 on 8:32 am | In physics, practical activities, primary education, user stories, virtual experiments, wider context | 4 CommentsThis is the first in a series, illustrating how Mathematica 6 makes it possible to package complex ideas in a way which is suitable for primary education use. You do not need any mathematical knowledge to use the ideas and materials here. Nor do you need any knowledge of the Mathematica 6 program, although you will need a copy of the software.The equation for motion of a projectile on the horizontal plane is not normally encountered until level three in either mathematics or physics. The intuitive idea of parabolic motion dependent on velocity and angle of launch, however, is easily grasped much earlier. In this case. we experimented with class of 8/9 year olds in a British school, as part of an integrated sports theme.
We started by having one pupil toss a beanbag to another, from one side of a classroom whiteboard to the other, while the rest of the class watched and commented. The shape of the path followed was sketched by each child.
This was then repeated several times, the teacher marking one point on the trajectory each time until the shape emerged. The class discussed the similarities and difference between the shape on the board and their own sketches.
Next we moved outside to the playground, where sheets of flipchart paper had been taped to the side of a school building, from ground level to a height of 2 metres, over a distance of five metres. The beanbag throwing was repeated, but this time the children did the marking in of trajectory sample points themselves. In groups of five or six, they spaced themselves between thrower and catcher and each marked the point at which the beanbag passed in front of her or him; after each throw, a new group replaced the last until each pupil had made one mark. Once again, we discussed the shape of the curve.
The throwers were now asked to throw the beanbag higher, but still to try and drop it into the catcher’s hands. The changing shape of the parabola was watched, and discussed, by teacher and class.
The catcher was then removed, and each child took a turn at throwing. They were encourage to vary the strength of their throw, but to aim always just above head height. The effect of throw strength on range was one they already understood, but the changing yet conserved shape of the trajectory as new to them.
Having established the idea of curved trajectory, affected by both angle and strength of throw, the action moved back indoors where the pupils worked in threes and fours. In the centre of the room was laptop with a copy of Mathematica 6, showing a graphic demonstrator (prepared beforehand) which was projected onto an electronic whiteboard.
The demonstrator, which we had called The Beanbag Thrower, allowed the pupils to experiment very rapidly with different combinations of strength and angle of throw, by adjusting “slider” controls. (Double click the illustration on the right to see it full size.)
We decided not to issue specific prompt material at first (though we had them ready, just in case), preferring to see what would spontaneously emerge from free experimentation. WE gave each child a sheet with two columns labeled “what did you do?” and “what happened”, then left them to devise their own strategies. This optimistic but risky approach was vindicated when, after less than minute, the first group announced that “setting the angle half way always sends the beanbag furthest, whatever strength you throw at”. The rest of the class immediately switched to testing this hypothesis, and quickly confirmed it.
The next surprise was when another group correctly interpreted the meaning of negative y values, where the curve drops below the start point. “That’s where nobody catches the beanbag” said one girl, “and so it falls lower than your hand was when you threw it”. Her friend extended this to “And then it goes on falling, lower than your feet, like if the ground wasn’t there”, to which a boy added “Like if you were on top of a building, and your throw took it over the edge”.
Clicking a “+” symbol at the end of a slider opens an input box and a small set of CD player type controls. The box lets you type in an exact number for height or angle, so the pupils were able to check that maximum throw distance really did occur at exactly half way along the angle range, not just approximately.
The CD type controls bar lets you run variable through its full range automatically in various ways. When they discovered this. the pupils’ reaction was to set both height and angle running simultaneously, as fast as possible, in opposite directions - which, while fun, didn’t reveal very much. After a while, though, they realised the value of setting one variable to a fixed value and letting the other roam repeatedly up and down its range in slow motion. Watching the height, the range, and the value of the changing variable, they came to several useful insights. When they realised that you don’t have to maximise the range but can find an infinite number of ways to deliver the beanbag to a particular point, they became very excited: this related directly to football, netball, cricket, tennis, badminton, and darts.
They were also intrigued by the realisation that, for any given distance and strength of throw, there are two possible trajectories. There was much animated discussion over the relative advantages and drawbacks of high versus flat trajectories, eventually leading to understanding that the flat option usually give a competitive advantage.
We, too, were excited by the outcomes of the experiment. The class teacher felt that her pupils had learned lessons in sports, ICT and applicability of mathematics, not to mention transferable skills in group work, co-operation and the efficient conduct of a scientific enquiry. I felt that I had a new range of useful possibilities to explore in wedding maths and science to wider curriculum through IT.
You can download our Mathematica demonstrator model here (see bottom of this post), to experiment with it yourself in a copy of Mathematica. Unfortunately it will not run in the free Mathematica Player, as such graphics are only usable in a special file format can only be produced by the publishers, Wolfram Research . As soon as I have time (during the Spring break in a couple of weeks, perhaps) I hope to work through the process of submitting it for publication as a demonstration for the player.
There are, if you want to try them out, already some projectile models on the Wolfram Demonstrations Project site, but they are more complicated and not (in my view) suitable for primary school use. The exception is “Dart Practice”, which I plan to try with older (age 10/12) pupils.
- The free Mathematica Player can be downloaded from http://www.wolfram.com/products/player/
- The Dart Practice model (usable in the free player) is at http://demonstrations.wolfram.com/DartPractice/
- The Wolfram Demonstrations Project site is at http://demonstrations.wolfram.com/
- You can look at all of the available projectile models here.
You may also like to look at the Kinetic Books Virtual Experiments which were reviewed by AbsentCat last month.
The record sheet and Mathmatica notebook which we used are in a zip file which you can find here. If you are interested in the works behind the demonstrator, and brave enough to tackle the level three mathematics involved, there is also full explanation sheet in the same zip file. If you are unable to use the zip file, send an email to the editorial address for these education pages (you can find in on the “contributors” tab) with “Beanbag materials request” in the subject line.
[contributed by Chandra]
Mathematica 6 opens primary possibilities
May 14, 2007 on 8:05 am | In Software, mathematics, primary education | No CommentsOver the last two weeks, I’ve been working with fellow contributor AbsentCat to trial in primary education the use of artefacts from Wolfram Research Inc’s new release six of Mathematica.
I have investigated computer mathematics packages in the past but they never really seemed to be a viable option in real primary schools where the teacher is a generalist with level two mathematics (I am only formally qualified to level two myself), while both the cost and complexity of the software are high.
The availability of a free player, easily packaged graphic entities, and the demonstrations project changes all that - or, at least, I believe that it does, based on this first taste.
I will be back, with concrete tested examples, in a few days.
[contributed by Chandra]
Virtual experiments from Kinetic Books
April 17, 2007 on 12:03 pm | In A-level, A2-level, AS-level, Software, active geometry, mathematics, physics, primary education, review - software, secondary education, virtual experiments, wider context | 1 CommentSupplier: Kinetic Books, http://www.kineticbooks.com.
One of the challenges in tackling the declining popularity of science subjects throughout education, or seeking to increase the scientific literacy of those who will not be scientists, is how to make experimental science concepts accessible, fun and relevant. Tapping into the skills and environments which young people already inhabit is one very good way to tackle that challenge.
Kinetic Books offer a system of online or CD based textbooks and virtual labs; I was particularly interested in the Virtual Labs, and concentrated mainly on those. The system is explicitly designed for learning across a range of physics topics, but the way they are presented makes it very easy to incorporate selections from the material into other courses too. Mathematics, of course, is an obvious beneficiary, but scientific thinking components can be introduced or strengthened within other areas from social studies through critical thinking and public understanding of science to art history.
There is a core of instructional material, with good use of hypertext sidebars offering expanded information plus frequent check and stimulus questions. There are also links to material elsewhere, and graphically simulated experiments. It could be used as a self study resource pure and simple; there will be contexts in which that is appropriate, but for me the strength lies in the ease with which bite sized parts can be used to enrich other approaches.
The levels of mathematics involved encourage this second view. Learners do not need calculus, but are expected to be comfortable and fluent in manipulation of inverse quadratics. The interactive simulations, on the other hand, could be used alone to develop intuitive understanding at any level from infant school upward. Selecting portions in this way, I’ve experimented successfully with learners aged from 8 to 34. There is also the question of national differences in curriculum; British teachers would find frequent discontinuities between US and UK content if they tried to work exactly to KB’s structure without adaption.
For me, the simulations are the real centre. Using graphics to good effect they provide the opportunity for hands on experiment with a range of models which are difficult or impossible to set up physically, and hard to observe reliably.
The motion of a simple projectile can be modelled easily enough using a bouncing ball, but monitoring the velocity and position of that ball with any precision requires either video recording or specialised equipment and lots of time. Getting access to a helicopter is usually both difficult and expensive. Orbital mechanics are entirely beyond any realistic classroom or lecture theatre environment. Using Kinetic Books’ virtual physics lab, all three become very quick and trivially easy to explore, with unlimited reruns allowing deep exploration in the time needed just to set up a ball bouncing experiment.
The simple projectile is modelled as a cannon ball (one dimensional motion having already been covered beforehand). First it rolls out of the muzzle and falls vertically to ground. Then, by adjusting the muzzle velocity, the learner attempts to drop it into a pile of sand some distance away - unsuccessful attempts remaining on the ground where they land, as markers, while trial and error brings subsequent shots closer and closer until the sand pile is scattered by a direct hit.
The cannon starts in a fairytale Arthurian style castle, then later appears on a globe as Newton’s Cannon for the first introduction to orbital and escape velocities. After that, it is replaced by the moon - which, in a game style setup, must be restored to orbital velocity before it falls and destroys the Earth. Further simulations involve docking of two spacecraft on different orbits, the twin moons of Mars, and so on. The orbits concerned are not simple geocentric circles, either - Deimos, for instance, changes its elliptical motion in relation to both Mars and Phobos, its velocity visibly changing between perigee and apogee.
I’ve concentrated on projectile motion because it is a key part of the freely available trial material, but there are plenty of other topics - waves, thermodynamics, electricity and magnetism, light and optics - at levels from the concept of measurement to special relativity and quantum or nuclear physics.
Pricing is realistic in comparison to other resources, and can be managed in various ways to suit different usages - even light use will justify the expenditure on perpetual licences, and individual private copies are affordable by any student who already buys course books. The experiments rely on Java, Quicktime and Flash, but those are free downloads. I hit an initial problem with some of them not displaying correctly, but response from Kinetic Books to my call for help was prompt and effective - the solution is a simple tick box in Quicktime’s setup.
Nothing in this world is ever perfect, and a review wouldn’t be complete without mentioning a couple of minor reservations, and the textbook entry on SI units illustrates both.
The importance of “powers of ten” is presented, and 1000 metres in a kilometre is given as an example (though this is an American text, so be prepared for US spellings of “meters” and “kilometers”). The principle of ten to the power three as a standard spacing, however, is not made clear without following further links.
Then there is the embedding within a wider, nonscience cultural context. This is one of the things I really like about Kinetic Books, and a reason why I would recommend them, but it has its tightropes and pitfalls. For instance, while I am very glad to see the origins of the SI set in the larger picture of revolutionary France, I might have preferred students to decide for themselves, rather than be told, that the “revolutionaries were a little extreme (as revolutionaries tend to be)”.
But, I repeat, these are minor details in a well designed and thought out whole which I recommend.
I’m very grateful to Donna (see contributors page) for pointing me towards these resources.
Supplier: Kinetic Books, http://www.kineticbooks.com.
[Contributed by AbsentCat]
Kaylie & Matt investigate latent heat of fusion
April 17, 2007 on 8:13 am | In mathematics, mobile computing, physics, primary education, user stories | No Comments
At the time of this story, in 2001, I was a propationary year teacher. Encouraged to use open-ended experiment as a teaching method, I asked my class of ten year old year-5 pupils to investigate what happens over time to water placed in the freezer compartment of a refrigerator.
Each was given a spike-and-dial thermometer, and there were also five Xemplar PocketBooks (small, relatively inexpensive, rebadged Psion handheld computers; many similar machines are available now) available on a first-come, first served basis.
The PocketBook offer was taken up on only one machine - by Kaylie and Matt, a friendship-pair living in the same street. Assessed as being close to the bottom of the class ability range, their motivation for volunteering seemed a mixture of laziness and novelty interest. Accustomed to paper and coloured pens myself, I paid little attention to the low IT take-up.
Observation sheets were prepared in class, the plotting of results on graph paper discussed and practised. Matt and Kaylie sought help with design of a spreadsheet and, by the end of the lesson, had a computerised record form with automatic, auto-scaled plotting. Most of the pupils were, at this stage, interested in the experiment and eager to get started. I advised thermometer readings at roughly 15 minute intervals, then sent them home to experiment.
When they returned after the weekend, the difference in educational outcomes between paper and spreadsheet was marked.
Data were patchy, invariably oversampled in the first hour or so but increasingly sparse thereafter. Plotting had generally been abandoned early on. It seemed that my foray into experiential learning was a failure.
Kaylie and Matt, however, had been drawn by the automatic plot into enthusiastic continuous monitoring of the temperature curve. Matt said, in his write up: “we thot the flat bits was weird, so we looked then to see what it looked like. Then we looked again ever time it moved again.”
Conclusions drawn by most of the pupils were limited to a single figure (although it varied considerably from pupil to pupil) for the time taken freeze solid. Kaylie, having watched the data assemble, said that the water “nearly froze in about two hours, but then it stopped and thought about it for a long time.” I prompted with questions about what happened before and after the water froze; most of the class said “nothing” but Matt disagreed, saying that it “jiggled about”; Kaylie added that it “kept stopping and starting.”
The pair asked permission to import their handheld data into a desktop spreadsheet for examination during their lunch hour. Returning later, I was startled to find that these two supposedly low-ability pupils had entered all of the class data on their own initiative, plotting multiple graphs for comparison with their own. In an impromptu presentation to their class mates, they took over my role in the lesson to showed considerable insight into the probable significance of similarities and differences between the graphs. They had also merged the sheets (inventing x-wise data transformation in the process) and were eager to discuss the implications of model which they perceived in the resulting scatter graph. I had learned a lesson of my own; I now start any similar activity from computerised methods, rather than working up to them.
[contributed by Chandra]
Handheld computers in the classroom
April 17, 2007 on 8:10 am | In mobile computing, primary education, secondary education | 2 CommentsHandheld computers don’t replace laptops but they do have several advantages for many classroom and fieldwork applications.
- They are less expensive. A modest model perfectly capable of hosting science software can be bought retail for around £60 or €90, at the time of writing; education and/or bulk discounts pull that down further. This means that more of them can be placed in student of pupil hands for the same investment - roughly ten handhelds for the price of one laptop.
- They are small and light which encourages instant, intuitive their use at the classroom desk, on the lab bench, during field trips, at home, and so on.
- With suitable software they can mimic a range of popular scientific calculators (graphing or otherwise, as preferred). The computer itself is similar in cost to such calculators, the software often free or inexpensive from sources such as PalmGear or Handango. Unlike the hardware calculator, the software is upgradable for little or no cost.
- They can make software such as database managers more manageable and user friendly.
- In some respects they resemble cellphones, which increases accessibility and appeal for young users. They also, for the same reason, encourage exploration of the serious, education relevant potential of newer “smart phones” which often run similar software.
- Some of them have Bluetooth communications which allow them to be instantly networked with each other and with the teacher’s or lecturer’s laptop (or own handheld) for distributed brainstorming and data sharing.
Handheld computers have passed through several development stages. First came the keyboard equipped clamshells such as the Psion or its rebadged Xemplar Pocketbook form. For some time now, though, the dominant format has been the “mini tablet” operated by a stylus and touch screen. Detachable keyboards (or separate wireless keyboards) are available for many models.These mini tablet machines are available in two main competing forms with incompatible operating systems - PalmOS or PocketPC. I personally consider the PalmOS machines to be superior, and to have a better range of software (and they start at lower prices too) but PocketPC has the advantage of resembling Microsoft Windows which helps to make them instantly usable by students used to a PC. Try, if possible, to borrow one of each and talk to users of both - and, of course, find out whether one system or the other is already in use amongst colleagues with whom you can exchange ideas and work.
There is a third option, Symbian, but this is primarily to be found in smart phones - including the popular Nokia models.
[Contributed by AbsentCat]
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