Experiments with a one-per-student computer

April 21, 2008 on 7:01 pm | In KS1, KS2, KS3, KS4, miscellaneous, mobile computing, primary education, review - equipment, secondary education | No Comments

Asus’ EEE PC, though useful in many other areas (see more extensive review here), is a computer designed specifically for education. A wireless platform cheap enough, light enough, robust enough, small enough and powerful enough to be seriously proposed as a go anywhere, work anywhere, one per child point of wireless entry into a networked school system. We don’t know whether this vision is about to become reality at this moment, but we don’t doubt that it will come about in time – and the EEE PC is certainly closer than anything else we have seen to the keystone which would make it possible.

Over the past few months we have been sharing a set of these machines, moving them around different groups for a week or two at time and comparing notes on the results.

The machine is small enough to just about go into a handbag, as some of our young female teenage students demonstrated, is big enough for adapted touch typing after some practice, has on board wireless or wired network connectivity, is provided with three USB ports plus microphone/headphone jacks and is remarkable resilient.

Prices start at £167 (about $300 or €230 at time of writing), although the the ones we used were those with two or four megabytes of storage at £220 or £250 respectively ($400/€300 or $450/€340). Each machine in our set was also provided with a one gigabyte SD/MMC card, on which the default documents folder was configured to reside.

Despite some remarkably rough treatment, the complete set survived and were returned to the supplier in full working order.

That’s it for now. We will follow up with individual posts on our separate experiences over the trial period.

[Contributed by Chandra on behalf of the whole trial group]

InspireData (review)

July 5, 2007 on 12:51 pm | In Handling data, KS1, KS2, KS3, graphing, review - software, user stories | 1 Comment

Composite of InspireData viewsInspiration, the mind mapping software, is widely used in education. InspireData is a new addition, in this academic year, from the same publisher.The principle behind InspireData is much the same as its established sibling: visual learning by direct manipulation through an intuitive interface. I’ve never seen anything to compare with it: data are entered (or copied and pasted) into a conventional looking worksheet, instantly familiar to an Excel user, but nothing after that resembles what you may be used to in a spreadsheet, graphics program, or other data manipulation package. In trials with pupils and students aged from eight to eighty three, over the past few weeks, I’ve found it uniquely effective.

When you first switch from the worksheet to visualisation, you will find your data points scattered randomly all over the desktop. I found that this works well with introductory sorting exercises with found objects or record cards - especially if you start by applying a Venn diagram.

I say “applying” a Venn diagram, not “drawing” one, deliberately. Everything you (or the student) do here assembles itself before your eyes, each data point moving across the screen from its random initial position to the appropriate place in the graphic. Click the on screen Venn diagram button twice, to create two set loops; click each loop in turn and define them as “male” or “female”. Assuming that you have entered the name and gender of each pupil as your data, the points will travel quickly (but not too quickly) across the screen and cluster in the appropriate loop segments. Now switch on data point labels with another click, choosing “name”, and each point will show which pupil it represents. Now each member of the class can watch her or his own personal avatar move about in subsequent work.

Now click the stack diagram button. The Venn loops disappear, the points move again, and when everything comes to rest your pupils are stacked up in two bars above “male” and “female” markers, graphically showing the gender balance of the class.

Everything works the same way. If you entered the heights of your class members in centimetres, along with their genders, click the variable used for that stack chart and select “height”. More visual rearrangement, as the names shift around to align with the height bands which appear across the x-axis to replace the gender labels, for a schematic histogram. Select colouring, and the point beside each name changes hue to reflect gender - blue for girls, red for boys, perhaps. The way height is distributed by gender is immediately there for discussion. You can, if you wish, take the colouring back into a Venn diagram but this time define the loops as (for example) “height more than 120cm” and “height less than 150cm”, then discuss the way genders divide across the three set segments.

Pie charts work the same way. Leave the gender colouring in place, and define the sectors of the pie to reflect height bands - maybe start with the same three, then add more to increase the resolution as discussion develops. With each change, the names will shuffle about the screen to adopt their correct positions.

This needn’t seem to have anything to do with maths, so it’s a wonderful way to painlessly develop categorisation and quantitative vision alongside science as fun - possibly in an apparently nonscience context. I spent a session with a ten year old soccer team, feeding in their own choice of vital statistics for their personal heroes (club, field position, age, height, weight, number of goals last season…; for Beckham, Gerard, Rooney…).

Though I didn’t use it here, there is the facility to use custom icons (either across a whole variable or case by case), so a small photograph of each player would have been a valuable addition. Discussing the patterns which InspireData threw up, they generated their own questions, hypotheses, lines of enquiry. One of them had read a rule of thumb for ideal relation of height to weight - and InspireData moved the players (colour coded by performance) into a scattergram. Then, two hours in, one lad said: “could we use this for maths?”Getting the information into the worksheet is simplicity itself. There is a simple data entry form, called “Questionnaire”, into which each student can individually type their chosen information without having to navigate the worksheet at all. You can, if you wish, add helpful comments to each field (such as “how many goals did your player score last season?”). The user types into clearly laid out boxes, edits until they are happy, then a click commits the result to a row in the sheet.

For its purpose, and its level, I can’t praise this program highly enough. If you do any kind of data handling, in any subject, at any level where your learners are new to data analysis and would benefit from a visual approach, buy it.

[contributed by Felix Grant]

Polaris and me

June 26, 2007 on 3:42 pm | In A-level, AS-level, GCSE, KS3, algebra, fiction, mathematics, models, physics, practical activities, user stories, wider context | 4 Comments

j-mcdevitt-cover-polaris1.jpgI was going to review Polaris, a science fiction novel by Jack McDevitt. I’ve also been asked to write about what has happened to me since I reviewed Sunstorm as well. They have a lot to do with each other and I don’t think I can do them separately. So am doing them both together, and I hope it makes sense.

Before my English teacher recommended Sunstorm I was not interested in maths or science at all. In this essay I am going to save a lot of explanation by just using bold type to show things and ideas which are new to me since I started reading Sunstorm. I am glad that I was told to use a pen name, because if my friends knew I was writing this I would be socially dead forever.

After I reviewed Sunstorm, I read Donna’s review of Seeker. The thing that I liked most about Sunstorm was the idea of a planet being fired across space to hit a sun, like a stone being fired at a target with a catapult. Then my maths teacher showed me how to model this on a computer, and I realised that it’s actually more like firing the stone from a catapult in London and hitting a melon in Australia or somewhere. Anyway, Donna’s review mentioned that something similar happened in Seeker, so I read that as well.

I found that Seeker is the last book in a set of three about the same characters (the first is A Talent for War and Polaris is in the middle). So then I read the other two as well. All of the books have the same pattern: there is a mystery, the main characters discover it through something to do with the antiques trade, historical research gets them close to solving the mystery, and the mathematics of moving bodies finally gives them the answer. The mysteries are all different, and make you want to read to the end, but I won’t spoil them by describing them here - and anyway, it’s the maths bits that interest me (I never thought that I would hear myself say that). The historical research interests me too.

In Seeker the maths was about how a stellar system is affected by a brown dwarf star passing close by. In A Talent for War, it’s where a spaceship would be after two hundred years. And in Polaris it’s sort of like a cross between Sunstorm and Seeker because a small but super dense star called a white dwarf hits an ordinary G class star like our sun (not deliberately, it just happens) and goes straight through it and out the other side and destroys it.

I have got totally into this moving bodies stuff. I find the ideas exciting. My maths teacher has shown me how to find information about it and I have done a lot of reading. He has also shown me how to use a spreadsheet and a program called Autograph to set up and investigate my own models. I have learnt a learnt a lot but the the biggest thing I’ve learnt is that I have gone as far as I can without learning some pretty scary maths.

I have started studying some AS maths modules on my own. Well not really on my own because my maths teacher is helping me before school and my uncle is helping me at home but I mean not in a class or anything. I have completed module M1, which is the first mechanics module, and started on M2. Mechanics is what they call the sort of maths that will eventually let me cover orbits and trajectories and stuff (M1 and M2 don’t get that far, but I need to understand the basics). To understand some of the mechanics I need other maths, called pure maths, which doesn’t have anything necessarily to do with mechanics but you use it as a sort of way to describe things - my English teacher pointed out that it’s like I can only enjoy poetry if I can already read. So I’ve done quite a bit of P1 as well (that’s the first pure maths module).

I am using some software called Derive to help me with understanding the maths I am doing. There’s a lot of other software as well and none of it would be so exciting without the models which they let you build to try things out.

I’ve done a little bit of calculus with my maths teacher and my uncle. Calculus is when you imagine very small bits of a problem so you can get your head round it, then imagine that small bit happening over and over again, forever, to make it back into the big problem again but now you understand it. I haven’t explained that very well, but it’s important and it works. Its how you can start with the velocity of something, and the gravity of a star pulling it, and see where it will go, or the other way round.

By September I think I will have finished all three AS modules. My uncle says I could take the AS exam, even though I won’t have done my GCSE yet. But that would totally blow my cover and everyone would think I was a geek. My teacher says he’ll see if I can take it somewhere else that nobody knows me. I don’t know. I’ll see.

Doing all this other stuff has made me better in ordinary school maths and science too. I used to be rubbish at algebra, but now it seems easy. I know now that when you do experiments you do them lots of times and then look at all the results, not just one, and now the handling data part of maths makes sense too (but I don’t want to do the S1 statistics module cos that looks really scary).

My maths teacher has set up some experiments for me, like rolling a marble across a rubber sheet on a frame. You can poke your finger into the rubber, or put a lead weight on it, and pretend the dent is a gravity well and see what happens when the marble (which is supposed to be a lump of rock in space) passes near it at different speeds. And we tried firing an air gun through an egg in front of a video camera to see what might happen when the white dwarf goes through the G type star in Polaris, which is a physical model instead of the mathematical models which you do with pen and paper or with software.

I’ve started to think about what I want to do in my life. I am still most interested in literature and drama but I’m interested in other things too. I’ve been doing paintings and models from the shapes that all the trajectory models make, and imagined using them for stage sets - weird or what? I just tell my friends they’re abstracts. Because of these novels by Jack McDevitt I’ve got really into history as well, and I’ve seen the same sort of graph shapes in history books as in mechanics, like the way population grows looks like the way a rocket’s height changes as it takes off.

It would be nice to do everything, but I’m not sure you can. People seem to do one thing or the other. Mr Grant who organises this site and asked me to write about this stuff says he did literature as well as maths and sciences when he did his A levels but he’s quite old and I think things have changed since his day. He says that people who write books like Sunstorm and Seeker need to understand the maths and science as well as being able to write, and Jack McDevitt must understand history too, and I suppose that’s true. But A levels are a long way yet. I don’t even start my GCSE subjects until September.

Well, that’s a little bit about Polaris and quite a lot about what’s happened to me since I read Sunstorm. I hope it wasn’t too boring. And I hope nobody I know ever realises who I am.

[contributed by Lakshmi]

    McDevitt, J., A talent for war. 1989, Sphere. 0747403333.
    McDevitt, J., Polaris. 2004, New York, Ace Books. 0441012027.
    McDevitt, J., Seeker. 2005, New York, Ace Books. 0441013295.
    Clarke, A.C. and Baxter, S. Sunstorm: A time odyssey. 2006, London, Gollancz. 0575078014

Global warming and the Prisoner’s Dilemma

June 19, 2007 on 7:20 am | In AS-level, KS3, KS4, Public Understanding of Science, critical thinking, discussion starters, game theory, user stories, wider context | 5 Comments

Yesterday’s early morning email included a message from Pauline Laybourn of Minnesota, pointing me to the following video:http://www.glumbert.com/media/global

I recommend watching it through, viewing it as an educational resource. Thank you, Pauline.

Having watched the clip, I followed Mike Willcox’s ‘YouTube’ example and used it as the departure point for a discussion session with some thirteen year old students within a “Public Understanding of Science” strand.

Which side you happen to sit on the global warming debate doesn’t matter; nor does whether or not you are persuaded by the argument in this presentation. The important point is the number of themes which are here.

There is, of course, the straightforward global warming issue which the presenter is addressing. In my group of young teenagers, there was a lot of very intelligent and perceptive discussion around the examples, choices and language involved in completing the four cells of the decision grid shown on the whiteboard in the video. Are the “worst case” squares really the worst cases? Are they exaggerated? Are they understated? Are they off the track altogether? Are they both so unacceptable that the whole exercise breaks down?

There is also a very accessible entry point to game theory (game theory is a branch of mathematics, but you can go a long way in general educational terms without any explicit mathematical work). The result is an introduction to What he’s sketching out is what game theorists call a saddle point - more specifically, the type of saddle point known as a “minimax”. A minimax is a decision which minimises the maximum harmful outcomes in a given situation. A well known example of a situation where minimax may apply is the Prisoner’s Dilemma thought experiment: a good Prisoner’s Dilemma link, with an very accessible introduction leading to deeper material, can be found here at the Stanford Encyclopedia of Philosophy; other links include a Wikipedia entry, an online game at Princeton University, and a page of links connecting the dilemma to public ethics issues at the Constitution Society site.

Looking away from science to the wider context, the decision consideration process involved here is a valuable tool for thought in general. The video would be a valuable trigger for an AS level Critical Thinking session with sixteen year olds, but the critical thinking which it involves is an equally valuable component for any study, of any subject, at any school level. I plan to try it with eight year olds later in the week.

[contributed by Felix Grant]

Mathemagica - Mathematica Player completes the magic square

June 4, 2007 on 7:36 am | In KS1, KS2, KS3, KS4, Software, mathematics, number, primary education, secondary education, wider context | No Comments

Magic Squares in MathematicaI have, in the past, seen the effective use by contributor AbsentCat of magic squares in a remarkable spread of contexts. From the moment they learn to add three single digit numbers together for a two digit answer (the row/column/diagonal sum of a 3×3 magic square is 15), children are fascinated. The intellectual appeal can still be triggered at any age above that - I have seen it enthuse a mixed truancy group with ages from 10-16, a hospital education group containing a very sick 18 year old cancer patient, and a pensioners’ Third Age study group. Only the management and presentation needs to change.

And the magic square is not just an entry point to mathematics: it has ramifications for almost every other curriculum (and wider) context.

Having seen this success I have, naturally, copied it in my own teaching and staff development work. But always on paper. For very small children, a paper sheet is the only approach that works (mark each correctly entered number with a brightly coloured counter or, if appropriate in the context, a sweet or piece of dried fruit). For older pupils, however, hands on ICT approaches offer tremendous potential - and Allmath.com’s interactive “sheet of paper equivalent” (see below) is wonderful. The missing element has, until now, been an instant, hands on generator and explorer of any n×n magic square or squares on demand.

For the teacher, Matlab and many compatible systems (including the free version of Sysquake and its Palm implementation Lyme) offer a very useful command to generate magic squares: “magic(n)” where n is the size of the square. (My thanks to AbsentCat, who pointed me to these resources.) For some older pupils, these are also useful.

There are a lot of useful materials on the web for building an ICT based “magic square portal” in the classroom. All that is needed is an interactive square calculator. For older secondary ages (Y8 for some pupils, Y13 or beyond for others), Sysquake Remote web implementation is a possibility, but not for the primary years. The Wolfram Demonstrations Project and free player, however, offer just the thing: a magic square generator with “dragable” column/row/locus cursor.

This Mathematica demonstration allows a magic square of any (odd number) size from 1 to 13 to be generated instantly using a slider at the top of the frame. A cursor can then be dragged around the square, highlighting the row and column containing a particular selected cell. Computation is left to the pupil, which is valuable arithmetic practice, but the cells involved are clearly isolated which minimises mistakes. A perfect fit for the missing piece in the ICT magic squares session.

Starting points for other material which has served me well are:

[contributed by Chandra]

Learning to start small in Cabri3D

May 22, 2007 on 11:47 pm | In CDT, KS1, KS2, KS3, Software, active geometry, geometry, mathematics | 1 Comment

bobthebumblercabri3dcube.gifI was interested in AbsentCat’s Active Geometry post, talking of a “geometry processor” doing wonderful things, but learning to use it sounded too much to cope with in the endless pressure of a school day. I work with young teenagers who should be in early Key Stage Four, but, because their previous education has been disrupted by events beyond their control or a teacher’s capacity to imagine, are in most cases struggling to master KS2 or even KS1. How could this active geometry business help them or me? But, during a staff development workshop, I was shown the ready made examples accompanying a copy of the three dimensional version, Cabri3D, mentioned by Philip Yorke. One of them addressed a topic which I was due to tackle with my youngsters: the nets of a solid. When I expressed interest in that example, I was offered a short loan of the laptop on which the workshop demonstration had been run.

Very uncertainly, I rigged up the machine and waited for my class. And they loved it. They are very videogame savvy, and related to the direct manipulation of an onscreen object in a way they had never related to paper or cardboard equivalents. The software allows them to pick up a single section of the flattened net, swing it along a guide path, and have the attached panels follow it. The cube assembles itself. Then a face can be swung back, restoring the 3D solid to flat net. As many times as they wish. With the ice broken, they were then amenable to physical exploration in a way that they had never been before.

Since then, I have read Chandra’s account of her Beanbag Thrower - another example of starting small, with a simple and manageable aspect, not being overawed by the greater power available. I have learned a lot from the experience, and learned a lot too from her account. Next time, I shall be bolder - integrating the software into a lesson plan, as she has, rather than just starting with it. I have borrowed the demonstration machine again, and next week I shall be using the 2D version, Cabri II Plus, for a more ambitious project around bicycle wheels. I intend to watch the demonstration videos, have signed up for another workshop on geometric software in CDT, and plan to spend the summer reinventing myself - bring it on.

[contributed by BobTheBumbler]

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