Cabri3D: building big models on small beginnings
October 8, 2007 on 8:13 am | In active geometry, critical thinking, engineering, mathematics, models, physics, wider context |
Over the summer, I spent a lot of time getting to know Cabri3D better, after the success with a simple net demonstration.
Truancy work has to continue through holidays - not at the same level as term time, perhaps, but there must be some continuity or the youngsters disappear you simply lose all that you’ve done. So, there have been drop ins and workshops at intervals over the summer. I used some of this time to get my young clients exploring Cabri on my behalf, letting them teach me - something which engages them in a way that a lesson the other way around can rarely do.
They particularly liked the “models” class of packaged examples, and that led to a lot of impromptu work in which I hastily learned about some of the ideas embraced by Lakshmi in earlier posts. They were fascinated by the basketball example, in which a single bounce through the hoop is repeated and rotated through 360 degrees. They also made the link for themselves between this sort of mathematical modelling and the animation of computer games - in fact they commented, without my prompting, that movement in video games is generally less realistic than the Cabri3D bounce or “Claude on a swing” and “Claude on a Trampoline” which cracked them up. The GPS system model appealed to the boys (though not the girls) as a techie toy.
Several of the girls were fascinated by “Escher’s stairs”, and that was their way into the actual works of Cabri3D - they wanted to know how it was done, and set about finding out. The boys were then challenged by macho pride into exploring how to do it as well. So now all of them are conversant with the Cabri3D innards, and are making progress with teaching me. Models have also, as a result, become a regular talking point, and basic maths is improving visibly in consequence.
All of which I call a worthwhile result
[contributed by BobTheBumbler]
- Cabr3D was supplied by Chartwell Yorke
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30 day free trials of Cabri 3D version 2.1 which includes 3D dynamic measurement capabilites, are downloadable from the website. The new version has many other new capabilities including the ability to replay a construction, export to a web page, and manipulate remotely through a web page plug-in, as well as directly on your desktop.
Comment by Philip Yorke — 22 October, 2007 #
Interesting Cabri 3D files are offered free by Professor Adrian Oldknow at http://www.adrianoldknow.org.uk/Page5.htm
by Kate Mackrell at http://educ.queensu.ca/~mackrelk/motion3D/
and by Cabrilog at
http://www.cabri.com/v2/pages/en/index.php
Comment by Philip Yorke — 22 October, 2007 #
Delighted to see the enthusiasm generated by the 3D work. I have produced a set of 10 resources to help with Cabri 3D ideas in maths, science and technology. Unfortunately half of them are still waiting to be posted on the Count On website:
http://www.counton.org/cabri/index.htm
I am involved with a couple of current projects which are looking at 3D`work, and would be delighted to hear from teachers and students about their experiences.
Adrian Oldknow: a_oldknow@compuserve.com
Comment by Adrian Oldknow — 23 October, 2007 #